

(continued)
Step Eleven: Dark Shadows

Once I was finished with the retouch on the head and body
I added in the shadows. Shadows can be done in multiple
ways: A separate layer with dark objects that are
multiplied into the character (this makes the shadows
seem flatter though), a separate layer with the shadow
colors painted on to it (nicer but you might cover lines
and such) and the shadows painted right into the image.
One of the best ways to do this is to use the Toning
(Dodge and Burn) tools. Photographers used
to control the amount of exposure to get the same effects
and the names have carried over. Dodge is
lightening and Burn is darkening. Now that
Photoshop 5.0 has unlimited undo they're not so scary to
use anymore.
The original had some shadow
problems. The light source was too close to the character
so rather than having a spotlight effect it was more like
a smaller lamp that was much closer. Although there were
strong shadows and highlights in the hair and blouse
there were only weak shadows on the skin There needs to
be a consistency of shadows in order for an image to work
correctly.
Step Twelve: Background

The original background was OK but I wanted to add an
extra element of the feeling of movement into the image
so I redid it. The original was made with the Difference
Clouds with orange and yellow set as the colors and
I did the same thing but I copied it into another layer and
used the Motion Blur filter (90 degrees, 20
pixels) on it and multiplied the new layer into the old.
I added in some little stars to give a more
"glittery" feel to it. I didn't redo the lens
flare because, considering the shadows, the light source
would not be visible. Lens flare is an overused
effect. Cinematographers work very hard to avoid
lens flare except in rare circumstances and its overuse
in animation, particularly in 3D animation, makes the
animation look amateurish. Halation (the spread
of light due to an anamorphic lens) is fine and an effect
that many cinematographers and directors go out of their
way to get.
Step Thirteen: Effects

I added some white airbrush effects to the highlights in
the hair and eyes. I also copied the character, filled
the visible parts of the new layer with white and used
the Gaussian Blur filter to give a glow to her outline. I
copied the glow layer once more to strengthen it up a
bit. If I had been working on the final image I would
have made some stars on a separate layer and rotated it
so that all of them weren't exactly the same.
The final result is still rough but that's what I
would have done as a study for this image. If I was doing
a final illustration I would want to redraw the pose to
get a more dynamic effect and redraw at least the hair
with pencil. I would also make sure the head was the
right size in comparison to the body. I'd bring the image
into Painter and outline all the colored areas, like the
ruffles, with colored pencil to give a better line.
In conclusion:

The new version is a bit better than the original but
there is still a good way to go. There is no such thing
as a perfect illustration - there is always something
that can be modified. Keep going until you feel it is the
best possible image that you can make. 
Editor's Note: For those of you asking for
critiques of fan art, Scott has agreed to critique a drawing or two
every other issue or so, as his schedule permits. If you
are interested in having this done, please send e-mail to
phoenix@apricot.com with
your request and how the drawing was done. Do not send
the image until you are asked to do so.
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